Ax L. Rose - Additional Profile Information

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Ax L. Rose
4th Semester
Posts: 721
Joined: Sun Jun 04, 2017
Gender: Female
Race: Faunus
Weapon: Electra Heart
Semblance: Affinity

Ax L. Rose - Additional Profile Information

Post by Ax L. Rose » Fri Sep 22, 2017

THIS SPACE IS ALWAYS UNDER CONSTRUCTION. Expect changes/additions.
Last Updated: 4/11/2018
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Welcome to Ax L. Rose's extended profile thread! The easiest way to navigate the profile is to use the links in the Table of Contents below. To return here after, simply press 'back' in your browser, or continue to navigate manually by scrolling post-to-post. If you notice strangeness in formatting or errors please don't hesitate to PM me. If you are interested in RPing with Ax, I invite you to view my thread here, which details Ax's reputation and what kinds of bonds I'm looking to form. Please read the content in the aforementioned link if you are interested in recruiting Ax to a team, or if you are interested in Ax as a potential love interest for your character.

In general Ax's posts vary between the colors #00BFFF and #FFBFFF for her spoken dialogue. The difference is arbitrary and does not necessarily imply a change in tone - I use whichever color contrasts better with other speakers in the scene usually, with a slight preference toward #00BFFF. Ax's speech color will switch to its alternate for significant changes in vocal quality or tone; most commonly it means that Ax is singing.

Ax does not have a color for "thought-dialogue". Her thoughts are usually conveyed in a slightly more abstract manner via an informal third-person Jamesian narration style that is heavily colored by Ax's mannerisms and personality.




TABLE OF CONTENTS
Last edited by Ax L. Rose on Wed Apr 11, 2018, edited 42 times in total.
Idle (The Right Way Around) - / Combat (Second Chance) - / Main (Kill the Lights) -
I'm gonna live, I'm gonna fly;
I'm gonna fail, I'm gonna die.



Ax L. Rose - Additional Profile Information

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Ax L. Rose
4th Semester
Posts: 721
Joined: Sun Jun 04, 2017
Gender: Female
Race: Faunus
Weapon: Electra Heart
Semblance: Affinity

Re: Ax L. Rose - Additional Profile Information (Mature)

Post by Ax L. Rose » Sat Oct 07, 2017

BACKSTORY

A Note About This Space

Ax's backstory covers some mature subjects including mental illness, self-harm, and there may be general references to sexual content. This aside, the content is in keeping with the site's generally PG-13 theme rating. In some events, Ax's backstory may contradict things discussed or indicated in roleplay. There are many events in Ax's backstory that are deliberately omitted and that may never been shown here in the name of keeping Ax's backstory more succinct without becoming too mired in sordid or overly inappropriate details.



Before she was called 'Ax', she was born with the name Anirien Leadbeater to a struggling mother in Mantle. Anirien's mother, Crimsa, was the secret paramour of a famous and well-respected music producer in Atlas by the name of Alex Rose. Tragic circumstances conspired to leave Crimsa with her days numbered: determined not to leave her child alone in the cold winter of the Solitas continent, she went to Alex in hopes that he would raise the girl. Despite all the effort he put into distancing himself from the faunus in the public eye, he couldn't bring himself to neglect the bright-eyed bird faunus that he knew was his daughter to the harsh winters of Atlas alone.

After the child was taken in neither Alex nor Anirien ever saw Crimsa again - she is assumed to be dead. This left Alex raising an illegitimate faunus daughter on his own - a fact he was none too comfortable with. Within a year he had hired a small staff of caretakers to handle matters for him, so that his professional life as a young man would not be hampered by the burdens of parenthood. Alex Rose not feel equipped to be a father, and feared the potential consequences for his professional life should it become common knowledge that he had philandered about with a faunus woman. This encouraged him to do as much as he could to keep Anirien out of the public eye. Anirien's existence was alluded to on a strictly need-to-know basis, and her caretakers were all required to sign documentation agreeing not to disclose details about the nature of the child they were caring for to anyone other than the client and select few other individuals.

Anirien, as a result, was deprived of many other peers to interact with growing up. She had a very disciplined and structured upbringing. In some ways her childhood was paradoxical; she yearned for love and attention from her father, but she was seldom truly lonely. She became very used to having someone around to attend to her needs at all times. Most superficial wants and desires were given to her. She was somehow spoiled rotten and accustomed to getting what she wanted, but simultaneously deprived of the affection and care she truly needed and desired most. This early upbringing would go on to affect her perspective and self-esteem for the rest of her life.

Anirien's interest in music as a young girl was born entirely out of a desire to get the attention of her seemingly emotionally detached father. She was smart enough to know that her father was a man interested in young men and women of talent. Logic dictated that if she could prove she was one such individual, he would love her... so she believed. Given that Anirien's passions and interests varied on a constant basis just like any other child, there was no reason for Alex nor any of Anirien's caretakers or tutors to suspect her interest in music at the tender age of 4 was anything other than another passing fancy. Unexpectedly, it took. Despite the difficulties of practice, she found the ability to keep playing out of desperate need for attention from her father.

Alex's general tendency to remain detached with Anirien's education and wellbeing resulted in him reacting almost in shock as the girl aged and matured, revealing what appeared to be a prodigal gift with musical instruments and performance. In reality she was no such prodigy - her skill was the result of obsessive practice and hope that she would impress her father enough that he would pay attention to her. He expected the interest to pass, but it didn't. He'd have had to have been stupid not to seize the opportunity that was presenting itself.

Alex went on to enable Anirien's propensity for music and performance by continuing to fund her interest alongside the rest of her rather elaborate and expensive private education. He let her have all sorts of instruments while arranging for more specialized tutors and a vocal coach. He told himself he was doing a good and kind thing by giving her the chance to play music, but in reality, a part of him wanted to see if he could make Anirien a star and profit off of her skill. Maybe his shameful history with the faunus women of Mantle could finally play into his favor for once.

When Anirien was ten, Alex forged an elaborate "scouting process" that resulted in him "discovering" Anirien for his agency. He informed as few people as possible about her true nature as he started making an effort to get her name up in lights. He'd break new ground. The faunus would be indebted to him, giving one of their kind a once-in-a-lifetime opportunity like this. It was all about him... and Anirien had no idea. Young, naive, and delighted to be finally receiving her father's attentions, she felt happier then than she did at any point in her life.

Anirien was set in place as the face of a band of child-stars in Atlas called 'The Baby Blues'. They were marketed to appeal predominantly to young preteen girls, with poppy and cheerful songs featuring catchy choruses and memorable albeit depthless lyrics. Anirien, in reality, had very little creative freedom over the work they did, and much of the music her band produced was engineered by the agency to ensure profitability. Anirien's life became a blur of spotlights, makeup, and money. She performed in a family-oriented sitcom, played cheap concerts for young girls, and starred in advertisements for cheap makeup products marketed throughout the Solitas continent. She was part of a brand, but her success would hit a proverbial rock wall. Her fame would not go beyond the kingdom of Atlas thanks to concerns from executives about the state of Remnant. While Anirien's blossoming child-career had met some success, people felt confident that it wouldn't last, even as the Baby Blues released their first globally marketed single to surprising critical acclaim - a song called 'True Love' that received an insane amount of radio play.

In light of this taste of global success, Alex pressed Anirien on until one day it all came tumbling down. In a horrific turn of events a bomb went off in the middle of one of the Baby Bird concerts at the Orion Concert Hall in Atlas in the midst of the Baby Blues' second tour. 22 people were confirmed dead either immediately on scene or afterward as a result of injuries sustained, with unconfirmed injuries numbering in the hundreds. It was initially alleged that an anti-faunus extremist may have perpetrated the bombing in response to Anirien's success. It was later reported by authorities that there were links to the White Fang, suggesting that the bombing was organized in an attempt to drum up sympathy for their organization, while also generating additional 'justification' for their violent activities in Remnant.

Traumatized, reeling, and unable to fully comprehend the sudden evil made apparent in her life, Anirien completely gave up performing. Her father attempted to convince her to continue, cautioning her that if she did not remain in the public eye and make efforts to remain relevant, her fans would simply move on to the next fad. As Anirien was unable to even complete rehearsals without remembering the chaotic and horrifying event at the concert, he was forced to abandon the dream... in the process, leaving Anirien feeling abandoned as well. Anirien spent the next few years essentially unable to play music without feeling extremes of anxiety.

Alex stop being involved with his daughter's life for a variety of reasons, the biggest being that he simply did not know how to comfort her without taking some degree of responsibility for the way the incident killed her dreams and left her feeling cynical and hopeless. He didn't know it, but in time his daughter took his neglect and let it twist her up inside until she started to act out in more and more aggressive ways, becoming a nightmare for the caretakers and tutors responsible for her.

It became extremely difficult to control Anirien. As she entered her teenage years she started to lash out at her tutors and caretakers. She was disrespectful, spoke out of turn, and even attempted to physically hurt the people responsible for taking care of her. In light of the difficulty of continuing to find people willing to work with his temperamental and extreme daughter, he was forced to supplement her private education with a public one. At last, Anirien was finally given the chance to interact with peers on a wider scale... at 14 years of age, after one of Anirien's favorite tutors left.

Anirien's lack of preparation for Atlasian social circles only complicated matters regarding her increasingly volatile demeanor. The fact that she was a faunus in a mostly human-populated school only made things harder even if she made efforts to 'pass' as human. She soon fell into a very serious rebellious phase. Her past trauma and extreme behavior soon gave way to a deep depression and a tendency to cope with hardship in impulsive and dangerous ways. Concerns about her mental health grew, and eventually she was diagnosed with Bipolar Personality Disorder and PTSD in relation to the bombing that ended her early childhood career.

Alex more or less gave up trying to manage Anirien's well-being around this point. Unsure what else to do, he hired a man named Jinhai - a former huntsman from Mistral - who promised he could instill some discipline into the poorly-behaved young faunus girl. Jinhai did so by teaching Anirien a handful of techniques for coping with stress and agreeing to personally oversee the remainder of Anirien's private education. One facet of this curriculum was basic martial arts training.

Anirien took to this with gusto. What started as an idle exercise to try and direct some of her hostility in a constructive way paved the way for a new passion. Immediately Alex came to regret his decision to hire Jinhai - Anirien immediately began to misuse her teachings, getting into fights in school. Frustrated with a general lack of options and finding that the girl was costing him far too much money and time, he ultimately relented and allowed Jinhai to continue training Anirien, derisively commanding Jinhai to simply do whatever he thought was best as he had Anirien placed in a program that limited the time she'd spend in a public education environment in favor of prioritizing her home-schooling.

Anirien's life grew even more complicated around this point in her life. As Jinhai attempted to grant her structure and direction, her private social life became increasingly hectic and full of drama. With the help of Anirien's first girlfriend - a girl named Aequora -
she acquired a forged ID. This friend of Anirien's only encouraged a lot of her later impulsive and dangerous behavior. Her love life became a turbulent series of messy scenarios, and some of the things Ax did and learned in this time had dramatic impacts on her ability to connect intimately with others, culminating in a serious event that led Anirien to abruptly sever her relationship with Aequora and completely stop dating and going out. At some point during these events, Anirien discovered her semblance in the midst of combat training with Jinhai - an emotional link with others around her that she could quiet but never completely turn off, much to her displeasure.

Despite all these distractions and problems, Jinhai was somehow convinced that Anirien could be whipped into shape to a degree where she'd someday be able to fight as a career - he told the girl that he saw some of himself in her and the decisions she made as a young woman. Given Anirien's increasingly single-minded determination to improve at the art of violent expression as the other parts of her social life fell apart, Jinhai was soon able to mold her into an Atlas Academy candidate even despite her lack of history in a formal combat school. The girl had a passion for combat and a talent with dust that few could have predicted she'd manifest. He believed she could make the leap and be a huntress someday, even against the odds. With his advisement in consideration, Alex made the difficult call to allow Anirien to chase a new dream. Late in her teenage years, Anirien was asked by her father what she wanted to do with her life - his final way of gauging whether or not he would allow her to continue on the path she was on.

Anirien's response was not what he hoped to hear. His own daughter angrily and tearfully confessed that she wished she could kill him and everyone that had ever hurt her. Finding himself incredibly distressed with the disturbing manner in which his daughter communicated with him, he again distanced himself from his daughter and simply asked that Jinhai insure her temper was controlled and directed in a way that'd keep her out of prison and him out of an early grave. Within a year afterward, Jinhai successfully turned Anirien's rage toward other injustices in the world and convinced her to participate in basic military training in Atlas, as a prerequisite for eventually getting her into Atlas Academy.

Before she left, Jinhai helped her construct a weapon perfect for her: a battle axe/guitar hybrid loving dubbed 'Royal Blue' (this weapon would later be renamed 'Electra Heart' after Ax completed it). After completing basic training, Anirien returned with a newfound sense of control and discipline. Given stable medication and proper psychiatric treatment, she resolved herself to prove she could do this one thing right or die trying. Violence, after all, was one thing that felt right... and it was the link between violence and music that her weapon gave her that helped her find the nerve and calm necessary to play music once again after years of struggling to do so without reliving the traumatic event that ended her music career. When she finally was approved to join Atlas Academy, she was technically a year older than most of her fellow applicants. Some - including her father - suggested some sort of anti-discriminatory law was the only reason they were willing to take her in. They needed to take faunus students in for political reasons. As a result of this she felt bitter even with her acceptance, but her luck turned when she was made aware of an Atlas-Vale Exchange program.

Anirien eagerly jumped at the chance to attend a faraway academy and be seemingly a world away from the kingdom of Atlas and all its unpleasantness. For her own protection, Jinhai and Alex alike agreed that she would need an alias of some kind. She specified only that she wanted her new name to be "Ax". The "Rose" surname at the end was a formality she did not ask for and that she tried desperately to change.

With the change in name came a profound desire to transform everything else about herself in hopes of starting a new beginning. She cut her hair, made major changes to her wardrobe, and made promises to herself that she would not repeat the same mistakes she and others around her had before. If she could not prove she could be a huntress, then she had no idea how she would make up to the world for the deaths caused because of her fame.

By the time she reached Vale, she'd gotten mostly over the last name she was forced to keep. AX was her name when she took the Beacon Academy entrance exam and barely passed. With that final obstacle out of the way, Ax's story began as a student of Beacon Academy.
Last edited by Ax L. Rose on Thu Apr 12, 2018, edited 19 times in total.
Idle (The Right Way Around) - / Combat (Second Chance) - / Main (Kill the Lights) -
I'm gonna live, I'm gonna fly;
I'm gonna fail, I'm gonna die.



User avatar
Ax L. Rose
4th Semester
Posts: 721
Joined: Sun Jun 04, 2017
Gender: Female
Race: Faunus
Weapon: Electra Heart
Semblance: Affinity

Re: Ax L. Rose - Additional Profile Information (Mature)

Post by Ax L. Rose » Sat Oct 07, 2017

PERSONALITY

A Note About This Space

The personality section of this profile is a pretty in-depth look into Ax's psychology and is essentially composed of observations made while playing her. This space is unlikely to be revised fully again as Ax's personality develops further as this took a tremendous amount of effort to put together, so some inaccuracies may happen. If too many start to mount I will try to make minor edits, but I make no promises to major changes, as Ax as a character is constantly evolving and developing. As of 02/06/2017 this is roughly 99% accurate to her personality.


Ax presents as a living embodiment of the rock/metal genre, though her true musical roots are actually derived from conventional pop music. This unusual fact correlates with quite a few facets of Ax's personality - Ax is a young woman who is in a profound transitional state in her life - she is in the midst of a complete reconstruction of her identity. "Ax" is not her real name at all - it is a name she chose for herself in this time where she is attempting to focus on expressing facets of her personality that she has up until now neglected in her life.

This radical need to reinvent herself permeates almost every facet of Ax's personality and presentation, from the way she speaks to the way she dresses and cuts her hair. She prioritizes self-expression to a very noticeable degree, to a point where it is often the first thing people notice about her. A key trait of her personality is her impulsiveness, generally born of over-stimulation or a feeling of being overwhelmed by the intensity of what she feels - she tends to act before she thinks on many occasions. Ax is an extremely intense person and burns as bright as a shooting star, seldom failing to captivate the attention of others, for better or for worse.

At Ax's core, she holds a very emotionally perceptive and socially intuitive mind. She has a truly passionate heart that fuels her creativity in the realms of music, artistic endeavors, and even in the way she fights. She holds a cunning intellect but her potential is dampened by a plethora of issues derived from a combination of personal experiences and factors that she holds no control over. She is a kinetic learner - she struggles to learn through lectures or reading, and instead learns and absorbs information best when she can actively participate in her lessons. She responds better to individual attention in study than she does to learning as part of a group. She is excellent at identifying 'tells' in the body language of others and pays a great deal of attention to these things. She tends to be very considerate of the emotions of others in conversation - this does not mean that she is always kind necessarily, but it does mean most of her words and actions are intended to provoke very deliberate emotional responses from others. Ax is an extremely loyal friend - people who are kind to her can provoke a patience and care taking instinct in her that can bring out the absolute best in her and grant her the willpower to push aside her impulses much more reliably.

Ax is more likely to react with a 'fight' response rather than a 'flight' one in scenarios when she is afraid; she prefers to tackle her problems head on, which can be a strength as much as it can be a weakness. She has heroic instincts - she is willing to put others before herself in dire straits. If her negative traits could be better controlled, Ax could one day be a gifted and compassionate leader or teacher. Ax can be vindictive and petty, acting out and saying things she sometimes only means in the heat of the moment. She values the lives and well-beings of others, and would likely struggle with the outcome if she was ever forced to kill another sentient being. Ax has quite strong moral convictions that some might find surprising considering how she tends to try to present herself.

Ax has an unconventional approach to art and prefers to try new things instead of sticking to methods that are tried and true. She would rather appeal to a small niche of dedicated fans rather than appeal to massive but fickle audience. She generally delights in receiving the attention of others, but also holds a great degree of insecurity that she believes she is obligated to keep concealed from others at all costs in the name of being loved and admired. While Ax's personality is generally intense, this is largely because she feels emotions so intensely - this can cause her to seem passionate, excitable, or downright manic in a heated moment, but it can also result in extreme periods of depression or exhaustion. This is partially because Ax is neurodivergent; she suffers from borderline personality disorder as well as PTSD from a combination of events that have occurred in her life that caused her substantial trauma. Ax's BPD was aggravated by the fact that her initial diagnosis by mental health professionals was inaccurate (she was initially believed to be bipolar, but this was a misdiagnosis) and her treatment was subsequently ineffectual. Said trauma in Ax's life is well-managed to the degree that she can still serve as a huntress someday, so long as her condition does not significantly worsen. While Ax is medicated and very dedicated to managing her symptoms, the destabilizing factors in her life can sometimes exacerbate her problems. When these subjects that affect Ax's life come up in conversations, she tends to fear she is 'oversharing' when speaking of them, finding them intensely personal. She is extremely hard on herself at times and believes her neurodivergent qualities are not sufficient excuses for lapses in judgment or hurtful actions. On the bright side, this means Ax is still willing and able to take responsibility for her mistakes. As a negative, it means that she's hard on herself to the degree that she feels obligated to punish herself, and this can result in an increase of reckless or impulsive behavior.

Ax believes her insecurity will inevitably repulse others and as a result she does everything she can to conceal it. She fears that she will seem 'clingy' or 'dependant' on others despite having valid reasons for her issues. She often avoids discussing her struggles with people she doesn't trust (or even people she does), and can seem standoffish or downright hostile if forced to discuss things about herself - she would rather appear in-control and confident rather than seeming like she needs to share her problems to overcome them. She goes to great lengths to even seem intimidating or untouchable, with varying degrees of success. At times her need to appear independent leads her to perceiving enemies and rivals in others when there is little or no need to. She has an extremely competitive streak and takes failure hard. While Ax suffers a great deal from her insecurity, it is not an all-encompassing struggle; Ax is able to tune out the negativity of others she deems 'irrelevant' in part thanks to being exposed to an extremely high number of people and opinions in her time as a musician in the spotlight. This is not always consistent, and her ability to judge her self-worth objectively is heavily influenced by context. While it's not inaccurate to get the impression that Ax is generally not very disciplined, she can be when the situation calls for it, though not without a degree of effort. Ax attended formal military training for a year in Atlas as was required in order to qualify for the Atlas Academy entrance exam, and she learned a great deal about functioning as a unit and putting her own feelings second in times of crisis.

Ax, much like anyone else, is also a product of her upbringing and past experiences. Ax was accustomed to very impersonal relationships as a young child. She grew up accustomed to neglect and dismissal, but she now feels anger for the substantial amount of these things she endured. Sometimes, at her worst, she will spitefully settle for negative attention if she feels she is being ignored or neglected. Her views that lead her to suppress her fears, anxieties, and weaknesses exist thanks to some very insensitive advice she was given by her father when she was young. Ax's lack of a clear mother figure forced her to grow dependant on people she felt very little emotional attachment to, but rather than growing accustomed to this she instead started to crave this attachment, sometimes looking for it and finding it in places she shouldn't. In lieu of her emotional needs being met at a young age she often received material things to distract or pacify her, making her sometimes quite materialistic. These experiences together result in a number of quirks that can't be traced to a specific mental illness - despite a plethora of 'excuses' for her behavior existing, she hates listing these things as though they justify her behavior, and abhors people that use trauma or tragedy to justify negative behavior.

Ax is extremely wary of the potential for others to manipulate or take advantage of her emotions, manifesting as a bizarre and intense fear of intimacy as well as a constant suspicion of the intentions of others - particularly aggressively forward strangers - that can interfere with bonds she forms with others. This fear of intimacy ironically led her to manipulate and take advantage of others for a time in a period of life she feels extreme shame for. She is repentant of this time, but still carries scars and eccentricities from the choices she made. This negative perspective on others is further made worse by the fact that she is a faunus that was raised in Atlas. She credits her faunus heritage as a major reason why so many things in her life went wrong, and for a long time she resented her faunus characteristics. Later in life, she came to despise others who perpetuated the discrimination she and others like her experienced. It is a significant cause of anger for her - while she is willing to speak out in favor of the rest of her kind, she is also resentful and spiteful of the humans that made her life difficult, leading to a judgmental streak that isn't always fair.

Despite all these things, the most significant destabilizing factor in Ax's personality is most likely her semblance - this 'emotional telepathy' she possesses makes it so she feels the emotions of others, making it nearly impossible for her to meaningfully conceal a lot of the more intense and passionate emotions she feels while also making her susceptible to the 'contagious' feelings of others around her. Ax has been aware of her semblance for about three years at most, and she has yet to reach a point in her life where she truly appreciates her power, instead scorning it for the way it contributes to her oftentimes unstable interpersonal experiences with peers. For a person lacking context, Ax's mood swings from the emotions she feels from others can seem entirely random and unprovoked, lending towards the perception that Ax is volatile or mercurial-minded and sometimes even dangerous or crazy. For this reason, Ax often feels obligated to inform others about her semblance at the earliest convenience - not only does doing so provide context for the shifts in emotion she can scarcely help, but it also makes her feel less dishonest, as hiding this capability of hers can seem manipulative or shady in a way she's not comfortable with. It's impossible to inform everyone, so she doesn't always bother telling strangers or people she's not very close to. She also hates using her semblance like an excuse to justify her behavior, and will usually say as much.

Because of the very limited control she has over her semblance, the only other consistent way she can mitigate the potentially negative consequences of her semblance until she develops better control is by being very selective about the company she keeps. By surrounding herself with positive, pleasant people, she can benefit from their mindsets and energy levels. For this reason she generally seeks out the company of expressive and cheerful people, and tries to avoid people who are constantly moody, depressed, or bitter before she ends up too emotionally attached to them to let go. Ax also tends to try to avoid people who are 'mismatched' in emotions a majority of the time - in other words, people who seem to be one way because of the way they act, but who are secretly entirely different on an emotional level. She expects some variances between an individual's actions and feelings to some degree, but when Ax notices trends of repeated or extreme discrepancies between a person's actions and feelings it often leads her to assume the person is dishonest or possibly even sociopathic. She actively scorns and avoids these people.

It is perhaps noting that Ax was once famous and experienced an extreme amount of attention and scrutiny both while she was in the limelight as a performer and in the immediate, tragic aftermath that ended her career. Ax is accustomed to being in the center of attention thanks to her background, and she's comfortable speaking her mind. She holds the somewhat cynical view that individuals care less about others and more about personal whims. This cynicism is also apparent in her view that people are attracted more to fads and spectacles rather than things with genuine meaning or heart. This has led to Ax believing that nothing famous will ever remain so forever. She can seem unnecessarily confrontational due to her tendency to speak of interpersonal grievances and issues with others openly, but this is simply because she has adopted the idea that it's better to be direct with problems rather than hiding or sugarcoating them. Her cynicism plays a bit into a vulgar streak - she swears regularly and will say crude things sometimes because she doesn't care and sometimes because she wants to provoke people. Ax doesn't enjoy hurting people's feeling unnecessarily, but when she feels her malice or dislike is justified she will happily do her best to break proverbial bones with her words, if not with real force. Ax is sometimes very easily provoked; if people are not considerate or conscious of the things they say around her, she does not always have the patience to restrain herself.

On the bright side, Ax's openness makes her generally communicative and willing to try and be constructive. The fear of things being 'awkward' won't stop her from making complaints or pointing out problems she believes are best addressed. One can be assured that if something is wrong, Ax will not hesitate to make it known. She is also eager to give positive feedback as well - making others feel good makes her feel good as well, but offering flattery often does nothing for her if it's not genuine - shame and disgust with her own dishonesty undercuts any satisfaction she might feel. Ax dislikes making promises or commitments and prefers to give herself room to change her plans on a whim, as it is a luxury she's had most of her life. This obviously clashes at times with her obligations at Beacon.

No one particular emotion is more dangerous than any other - the intensity of what Ax's feels is the true determining factor of how volatile she becomes. If she feels 'overwhelmed' or as she says, as though her 'wires are getting crossed', she has to dedicate her focus on controlling her mood or she starts to act completely instinctually. While she is generally not dangerous to others without cause or provocation, she is dangerous most of all to herself. Her impulsiveness leads to her coping with things in extremely unhealthy ways. It can lead to her taking unnecessary risks and doing things that she later regrets, filling her with shame and even outright disgust for her actions. She is a woman of vices thanks largely to her sub-par self control, and at her worst has even resorted to impulsive, heat-of-the-moment self-injury when she is frustrated, upset, or stressed. She hates for others to see this part of her, and if someone tries to forcibly prevent her self-destructive tendencies there is a chance that they may only make her tension and eagerness to act out worse.

While Ax has the capacity to sometimes be dishonest or misleading, she is actually extremely bad at telling direct, blatant untruths - any anxiety she experiences in telling bold lies is often obvious. She has a number of obvious tells in her own body language - she rubs her neck when she's uncomfortable and runs her hands through her hair when she is frustrated, sometimes pulling at the roots. Her feathers on her forearms tends to flare outward when she feels relatively extreme emotions. She bites her tongue, the inside of her cheek, the corner of her mouth, or her lip when she's feeling particularly tense or anxious, sometimes to the degree where she bleeds. She often bounces her knee or taps her fingers against things when she's anxious, impatient, or bored. She's a rather smiley person, and laughs easily when she's happy. She delivers humor in a deadpan manner most of the time unless she's really excited. When she is really amused by something she will snort when she laughs. She pays a sometimes inordinate degree of attention to her breathing when she is conversing with others and changes in her breathing can be very telling about tension and discomfort in situations. Ax prefers to make eye-contact when she's making a first impression or trying to make it clear what she is saying is important. Ax averting her eyes is not always indicative of discomfort or dishonesty - sometimes it is just a symptom of her difficulty focusing. Ax will mimic the body language of people she particularly likes, and will seldom bother to try and hide this tell. If she finds someone attractive she may push her hair behind her ear, but this is a less consistent tell. There are plenty of recurring trends in her body language for attentive persons, but there is always a little bit of variance and inconsistency so context should always be considered before making assumptions if one wishes to avoid inaccuracies in 'reading' Ax's mannerisms.

Ax flirts on occasion but her intentions are almost always completely superficial; she may be teasing for fun, to gauge reactions, to feign confidence, or to see if she can make someone feel good about themselves. She responds moderately coolly to light flirting directed at herself, but aggressive come-ons can provoke her into feeling anxious. Her humor is usually lighthearted and occasionally crude, but she doesn't react well to shock humor. Physical contact initiated without her consent makes her extremely anxious or even outright hostile. She doesn't consider herself a "touchy-feely" person, but makes occasional exceptions based on context or how close she is to a person.

Ax expects others to show self-respect and to have standards - she does not begrudge insecurity, but has extremely little patience for self-pity or outward expressions that strike her as 'fishing' for reassurance or compliments. If people are not willing to at least act like respect themselves, then her own respect for them will often suffer. She is quick to forgive minor offenses, but when she makes her boundaries clear she expects they will be respected. If they are not, she will often react very aggressively - she will forgive mistakes or ignorance but she will not forgive malice or people 'testing' her limits.
Last edited by Ax L. Rose on Tue Feb 06, 2018, edited 21 times in total.
Idle (The Right Way Around) - / Combat (Second Chance) - / Main (Kill the Lights) -
I'm gonna live, I'm gonna fly;
I'm gonna fail, I'm gonna die.



User avatar
Ax L. Rose
4th Semester
Posts: 721
Joined: Sun Jun 04, 2017
Gender: Female
Race: Faunus
Weapon: Electra Heart
Semblance: Affinity

Re: Ax L. Rose - Additional Profile Information (Mature)

Post by Ax L. Rose » Sat Oct 21, 2017

EQUIPMENT
Electra Heart - (IMAGE)

Royal Blue was Ax's one true love - this was the name of her weapon of choice in its unfinished state. Now complete, Electra Heart (as it has since been renamed) is a hybrid of an electric guitar, a high-powered electric generator with multiple lightning dust powered cores, and a heavy two-handed battleaxe that can be magnetically linked to her gauntlets or anklets. In its inactive state it's little more than a two-handed melee weapon. When it is activated, however, the blade visibly sparks to life, beginning to light up with blue light, generating harmless sparks and electricity that ripples over the surface of the blade.

While outwardly simple in appearance, the inside of the weapon features a miniaturized dust-processing system that allows it to replenish its main electric cores with intake of small lightning dust cartridges. In its active state semi-solid "strings" composed of suspended metal and energy dust are formed that can be manipulated with the sharp tips of Ax's gauntlets or with her fingers in a pinch, though this is unpleasant as the metal dust suspension can cause light cuts against bare flesh that even dedicated guitar callouses will struggle to protect from. As the guitar is played a variable current is generated controlled primarily with aura - rapid or more intense playing tends to generate more electricity, as does a higher volume setting. Electra Heart is like a generator that stores and expels electricity to suit the wielder's whims.

The electricity Electra Heart generates is extremely dangerous. In order to wield Electra Heart without risk of self injury, special protective gear is required to handle the powerful and generally uncontrolled electric current when it is handled and strummed. Ax alone possesses the necessary gear, but theoretically someone else using the same gear could also use the weapon, though it is unlikely anyone other than Ax can control the lightning precisely. By default, Ax can use her aura to shape the electricity generated by her weapon into ball-lightning in small, unstable containment fields. On contact with an object the field collapses and electricity is explosively discharged.

When wielded as a blade its weight grants it considerable force but poses some challenges for Ax in controlling its motions. The magnetic properties of the metal used to construct the blade allows her limited ability to alter the weight of the blade in her hands, granting her improved control and ability to make quick and strong swings. If electricity is stored, the energy can be expended on contact with an object. Ax has specialized dust infusions ready to augment the destructive power of her attacks, but doing so is as dangerous and imprecise as it is costly to her dust stores.

Electra Heart sounds markedly comparable to an electric guitar, but the unusual strings and generally unconventional setup relative to a normal guitar result in a vaguely more 'synthetic' and metallic sound to the way it plays. To an untrained ear it will make very little difference, but astute listeners will quickly realize its sound is unique and not exactly the same as other guitars. The string configurations can be altered to allow Electra Heart to 'imitate' different settings such as acoustic or bass, but it is not a perfect imitation and will always sound slightly 'off' to a trained ear. For this reason, Ax still owns a plethora of normal guitars besides her weapon that require far less protective gear for playing music as a hobby.



The Batteries - (IMAGE)

Since Electra Heart would be impossible to use for someone without very specialized defense from electricity, Ax created a set of matching gauntlets and anklets to be worn under her boots (lovingly dubbed 'The Batteries') composed of a specialized superconductive alloy with a modified molecular structure. They are designed primarily to attract and absorb electric currents and serve as capacitors and insulators that help direct the flow of Electra Heart's electricity, though they have some other functions as well. They contain stores of a metal/gravity dust infusion inside that augments and allows active manipulation of their magnetic properties via Ax's aura. This is necessary for directing lightning from the gauntlets or anklets, allowing electricity to be directed harmlessly throughout Ax's body until she wishes to unleash the lightning stored in a destructive manner. In short, Ax is invulnerable to her own lightning stores as well as lightning she absorbs with her gauntlets assuming they are functioning appropriately. She has a total of 4 batteries (one for each extremity). Each one has a finite capacity, so the more of them she's wielding, the more electricity she can store. She needs to be wearing at least one to use Electra Heart at all without hurting herself. In addition having multiple Batteries provides operational redundancy, allowing for Ax to use her weapon even if she loses one, or if one fails to operate as intended for some reason.

The magnetic properties of these gauntlets can additionally be used to link the kinetic motions of her hands and feet to her axe for controlled durations by expending some of her gravity dust, allowing her to control the blade's motions within a short distance without having to have physical contact with the weapon. It must be stressed that this isn't telekinetic control - she still has to move her body to direct attacks with her axe even if she's not touching it, and she still feels the weight of the weapon - dust in this case is not creating force, but 'transporting' it. The material used is also strong enough to deflect or stop most conventional attacks, especially in tandem with Ax's aura.

The rare metallic compounds used in the construction of these accessories are very heavy and as a result they weigh quite a bit more than a set of gauntlets/anklets made of conventional steel. When they have stored a minimum current they 'activate', and are able to passively negate their own weight. Ax's body generates enough of a current alone to negate this weight if she wears the gauntlets for several minutes - in short, this means that Ax is not actively ever encumbered by her gauntlets unless they are for some reason completely deprived of electricity, which is a rarity. The gauntlets build noticeable heat relative to the electricity they are storing, and release additional heat when they discharge lightning. They are padded internally with a material that helps keep her hands cool, somewhat mitigating the unpleasantness of the heat they generate during prolonged use. The somewhat sharp ends of her fingers aren't sharp enough to puncture or cut generally, and are instead designed the way they are with the intention of being used to manipulate the unusual strings that Electra Heart generates.

As a bonus, not only do they make fantastic melee weapons, but in Ax's forays into studies in her Advanced Dust Classes, she has been practicing using metal-forming dust to create solid, bullet-like projectiles that can be magnetically accelerated at foes at a distance. The Batteries are crucial to this process, as they contain most of Ax's metal-forming dust supply and Electra Heart is not designed to direct or control conventional solid projectiles.

Ax uses finely-tuned, high-grade refined lightning dust to ionize stores of gravity dust in her anklets. As her anklets glow and spark, the current employed reverses the mass-altering properties of her gravity dust, causing it to create 'anti-gravity'. Ax's training and skill allows her to use this 'anti-gravity' dust trick to 'dash' a few inches off the ground, gracefully and seemingly weightlessly for short distances. Theoretically, this could someday grant Ax the eventual ability to fly or hover for short durations if she masters this skill.



The Muses - AC & DC - (IMAGE)

Ax's most recent addition to her arsenal is the unusual constructs that serve as her portable speakers and amps for her music when active. They are referred to as her "Muses" and are composed of lightweight and durable materials, granting them a flexible, 'bouncy' quality rather than a firm or metallic one. They are two in number (affectionately named AC & DC), and are each able to shrink to the size of a marble and be worn as accessories on her belt when she is not using them as speakers. They were originally designed as performance pieces to play instrumental accompaniment in lieu of a band to back her guitar and singing. They can synchronize to a scroll to play music stored in data form, and can also serve to increase the sound output of Electra Heart.

The Muses expand to a larger size when they are used as speakers, but this exact size changes depending on the demand of output - for playing music in her dorm, they might expand to the size of a baseball. For playing in a bar, she would expand them to the size roughly of a volleyball. They could grow even larger if they needed to project at a louder volume, but they aren't quite able to substitute the audio enhancement needed for a full-blown concert on their own. When active the Muses use the same dust infusion that Ax uses for enhancing her mobility or floating - ionized gravity dust that creates an 'anti-gravity' effect. The massive white 'wings' they seem to have are purely cosmetic holograms and don't actually serve any purpose other than adding flair to their look - their wingspan can max out to roughly Ax's height in size, but they provide no meaningful defense, can be easily destroyed, and basically don't do anything important.

In addition to functioning as speakers, they control lights and minor holograms that provide glowing red 'warning signs' to discourage others from approaching when she is generating an excess of lightning. They also can store supplementary dust to serve secondary roles in battle and serve to grant Ax more creative methods of using her dust in battle. They are able to move quickly and project fields to defend themselves, but they are not completely immune to damage.


SKILL THEMATICS & FLUFF

Ax's skills follow the theme of being named after particular selections of rock music, the titles or themes of which often inspire the way she applies her dust and her semblance. Song links are included - some may contain mature language in the lyrics. Ax is mechanically inspired by the concepts of swordmages, magi, and other 'arcane warrior' concepts that blend magic and martial prowess together, and takes a few notes from the Bard in pen and paper games as well as a charismatic 'party face' able to fill a variety of supportive roles at the cost of heavy specialization in a specific area.


"Stars of Orion" - Ax's 'Stars of Orion' are small bullet-like spherical projectiles formed into small contained fields that are subsequently manipulated with aura (much like Ax's standard lightning attacks, but smaller) that are formed with Ax's gauntlet Batteries instead of with Electra Heart. They can also take solid form instead by using metal-forming dust, which grants them shape outside of the radius of Ax's normal field of dust control and extends her range - she is able to use magnetic propulsion to fire these 'Stars' at high velocities. Ax began incorporating these smaller projectiles as a result of her studies in Advanced Dust Class with the intention of allowing her ways to overcome limitations of her normal combat style. Alternative dust types are used not only to extend Ax's range but also overcome resistances to lightning and generally increase the efficiency of her dust manipulation by using smaller, precise blasts of elemental output. One of the biggest perks - Ax is able to manipulate dust effectively even without Electra Heart on hand without frivolous or dangerous use of raw elemental output, granting her combat options as a 'backup' if she is deprived of her primary weapon.

Shock dust can grant these 'Stars' conductivity that ensures they will deal damage as long as they hit their target or an object the target is carrying or wearing (like armor), making many conventional defenses useless.

Metal dust extends the 'Stars' range in exchange for sheer destructive force, but this shortcoming can be made up for with precision use.

Burn dust is blended with other dust types to create more volatile combinations, and is seldom used by itself. Ax's Burn/Shock dust combination unleashes what is essentially a volatile explosive, while Ax's Burn/Metal combination fires what it essentially a superheated jet of molten metal at a target.

While this attack does not require Electra Heart, Ax does require at least one if not both of her gauntlets to use this skill effectively.

"Thunderstruck" - Ax amps up her performance, burning up high-concentration dust stores in her guitar to greatly boost the voltage and amplitude of her electric attacks, allowing her to unleash blasts as instant-firing bolts of lightning directly from her guitar or her gauntlets as opposed to the normally slower-moving, easier to dodge ball-lightning blasts she directs when using standard attacks. If deprived of Electra Heart, Ax can crush electric dust charges from her belt in her fists to charge her gauntlets instead in a much more crude but nevertheless effective display of dust control.

"Black Betty" - One of Ax's most dangerous tools at her disposal are her custom-crafted dust infusion cartridges loving dubbed her 'Black Betties' - they are named for their black-colored casing and tendency to be primarily composed of gravity dust, along with several other dust types. Black Betties were designed originally at the behest of Jinhai, Ax's combat tutor, to serve as a dedicated response if Ax was forced to fight in close quarters with larger Grimm that she'd struggle to take on with her battleaxe alone in melee range if deprived of range or room to maneuver. Black Betties are explosive and deadly - they 'charge' the weapon they're applied to for a moment before activating. Upon completion of the charge, subsequent impact with a target will unleash a massive amount of force in the form of a caustic, electrified 'dark energy'. Black Betties are imprecise and likely to cause collateral damage or self-injury if used recklessly. For these reasons, Ax is very selective about when she uses them and considers them a 'trump card'. As Ax's semblance lacks a significant amount of combat utility, she has devoted extra time and energy into ensuring that these dust infusions are versatile; there is technically nothing preventing any properly-designed melee weapon from using these charges - they are fully self-sufficient with integrated catalysts. Ax cannot guarantee that all weapons will be able to handle the stress, however, as only Electra Heart is designed with using these infusions in mind on a regular basis. Ax cannot benefit from using this skill without an appropriate melee weapon; Electra Heart. She cannot use Black Betties on her gauntlets.

"Painkiller" - This ability is a representation of Ax's ability to fight defensively or take advantage of pauses in battle to take a 'second wind' (or third, fourth, fifth, etc.) and regain some of her aura's natural ability to assist in evading damage and mending minor injuries. Ax's relies on her aura to mend minor injuries and enhance her ability to avoid harm. This is not a unique ability - this is simply a reflective of Ax's clear understanding of conservative and defensive combat tactics, as without these tactical skills Ax's defensive use of her aura would be far less efficient. Ax does not require any specific gear to use this ability.

"Juke Box Hero" - Ax has been known to be reckless and short-sighted in battle at times, which was a major flaw in her combat style. Ax's training with Cassandra Lavay has granted Ax a great deal of insight into ways to enhance her tactical approaches to fighting. A major part of this has been the exercise of focusing on using her aura defensively - given that Ax's semblance lacks obvious combat application she was often tempted to ignore developing it in favor of focusing on more practical skills such as her dust use. Now Ax is able to assume a stance that blends Ax's enhanced mindfulness and focus on her emotional stae with defensive aura application with the versatility and enhanced agility/reaction time that her ionized gravity dust affords her. While this style of defense is more proactive in its defense, it is not without cost, and has the potential to reduce Ax's long-term endurance in battle. Ax needs to be wearing all four of her Batteries to fight at her full defensive potential.

Dr. Feelgood - Ax has specialized electro-stim charges that can be fit into her gauntlets or Electra Heart, and can be used in close range or launched at an ally at range. These charges can be used to jump-start a person's aura with electricity akin to using a defibrillator on a person's heart - the sensation is more startling and invigorating than painful, but not everyone will find the sensation pleasant. They can also be used to facilitate electrocauterization, granting the ability to mend injuries, albeit at the cost of causing a significant amount of pain. The cartridges are composed of a blend of metallic and shock dust and could pose tremendous danger if used improperly. They are arguably Ax's most precision-demanding dust charges. If Ax does not have at least one gauntlet on, she can't fire these charges without using Electra Heart.

"Wonderwall" - Ax's 'wonderwall' is an emergency defensive measure projected by her Muses that generates a visible, bubble-shaped, transparent dome-shield around her person constructed with an electromagnetically charged dust infusion. The resulting field is able to protect Ax from most types of of kinetic attacks or energy based attacks. The size of the barrier makes it impossible to 'dodge' attacks as the barrier will protect Ax from near-misses and direct hits alike with no concern for precision movement. Regardless, the field will serve as a dedicated defense measure as long as the defensive dust charge being used lasts. Energy is steadily drained over time - kinetic forces or other attacks will accelerate the rate at which energy is drained. Physical contact with the barrier will unleash an electric shock upon contact, making it dangerous to touch. Ax cannot use Wonderwall without her Muses.

"Paralyzer" - Ax detaches one of her metal-energy suspension composed guitar strings from Electra Heart and then uses her gauntlets to accelerate and launch the wire at a foe much like she would one of her 'Stars of Orion'. The wire will latch onto and coil around a target and continue to administer a high-voltage shock over time until it depletes. In close quarters Ax may opt not to launch the wire at all, instead forcefully attempting to use it much like a whip or a garrote. Strings that are disconnected from Electra Heart can be generated again with Electra Heart's internal dust stores, guaranteeing that there is no loss of combat effectiveness and that the show will keep on rocking.

"Rock You Like A Hurricane" - Normally Electra Heart is designed to build and store a current using its dust cores, and specific mechanisms and functions draw from the supply in a controlled manner. With this attack, however, Ax can opt to simply unleash all her stored energy as a massive, imprecise blast that emanates in a dome-like formation from her position as an origin point. While it is not always efficient, it is destructive and covers a huge area and is able to damage a large number of foes at once. Ax's gauntlets do not have the ability to expel all of their energy at once in quite as massive of a blast, meaning that this ability requires Ax to have Electra Heart.


COMBAT STYLE


Ax's combat style is essentially based around dust attacks. By playing her guitar, she builds electrical current in Electra Heart like a generator. By using her aura as a conduit, she can essentially function like a set of living cables that can direct the current built up by Electra Heart into her Batteries. In essence, electricity from her aura-attuned equipment flows harmlessly through her.

Ax's aura is very closely associated with emotions - specific 'moods' of music influence the way she guides electric projectiles. From her guitar, electricity can be formed into ball lightning and then guided as concentrated energy projectiles that will explode into thunderous energy on impact with an object or enemy, dealing damage via kinetic force exploding from the center of the blast and with raw electricity that shocks enemies in contact.

If the electricity is directed to her anklets or her gauntlets, they can deliver electricity through physical contact as well, via a touch or a punch or a kick. Electricity can also be delivered from the gauntlets as streaks of lightning that dance forth in close range, as though from a Tesla Coil. Energy stored in the batteries can be redirected back into the guitar as well. All the energy stored has to GO SOMEWHERE, however. Energy is gradually released as heat if not discharged, so neither the batteries nor Electra Heart itself can hold a charge indefinitely unless dust is expended, usually by playing her guitar. Energy stored is hazardous if not vented or released - for this reason, Ax will sometimes 'vent' electricity from her gauntlets into the ground or through some other relatively harmless medium when she wants to avoid incidents. If she doesn't do this, a usual consequence is stray 'static' affecting people or objects she touches, though this is unlikely to be harmful on its own. Worst case scenario an excessive charge could result in sudden, uncontrolled and imprecise discharges of lightning. Ax is responsible for managing her electric charge appropriately to prevent this.

[Click here for a visual reference of what Ax's projectiles/dust attacks looks like.]

Ax is a competent fighter with a battleaxe, but brute force alone has limitations. For this reason, Ax prefers to avoid using her battleaxe as a melee weapon unless she is using dust to augment the destructive force of her attacks- even then she would usually rather just use dust-casting by itself. Ax's weapon has a deceptive amount of weight, and if used by someone untrained it can seem to be a weighty, slow, clumsy weapon. For this reason, Ax must be mindful of economy of motion while using her weapon to avoid vulnerabilities resulting from missed swings. This is challenging for her, as she isn't much of a planner and prefers to improvise. Fortunately she has a lot of practice to help her mitigate some of the challenge.

When using the magnetic link to guide her weapon, her style of combat takes a turn for far more elegant. Ax has skill in acrobatics and can use her hands and feet alike to guide the blows of her axe. Ax is agile and quick in combat - she has a well-trained sense of balance and has been practicing using anti-gravity dust fields to enhance her motion and improve her ability to make dodging maneuvers even in very confined quarters. When Ax is in a groove, her feet can seem to seldom touch the ground, as though she is in a zero-g environment with a substantial degree of ability to maneuver and keep oriented. Ax is able to use mass-altering dust interactions to enhance the weight, momentum, and inertia of her equipment as well, making sheer brute strength less of a factor in the way she fights. Unfortunately, Ax's style of combat is far from the most efficient - her dependence on dust makes her an expensive and flashy fighter, and it is easy to imagine that in Ax's future as a huntress she may experience troubles 'breaking even', balancing the cost of her dust supplies with the rewards for her completed assignments.

[Click here for a visual reference of what Ax's style of melee combat with her axe looks like. Focus on the "Heavy Sword" moveset.]

Ax is competent in hand-to-hand, but is not a specialist and would likely be outperformed by a dedicated hand-to-hand specialist (like Yang or Mercury in the show). Her hand-to-hand combat style is based on Escrima-style kickboxing.

[Click here for a visual reference of what Ax's hand-to-hand combat style looks like.]

Ax is also able to detach the dust-form strings of her guitar and use them as weapons to ensnare or grapple foes - these strings can also cut soft materials (like a razer wire) or dispense an electric shock. Doing so obviously requires her to have Electra Heart on hand, as her other equipment does not dispense energy or metal dust to generate the 'strings' she uses.
Last edited by Ax L. Rose on Sat Mar 24, 2018, edited 30 times in total.
Idle (The Right Way Around) - / Combat (Second Chance) - / Main (Kill the Lights) -
I'm gonna live, I'm gonna fly;
I'm gonna fail, I'm gonna die.



User avatar
Ax L. Rose
4th Semester
Posts: 721
Joined: Sun Jun 04, 2017
Gender: Female
Race: Faunus
Weapon: Electra Heart
Semblance: Affinity

Re: Ax L. Rose - Additional Profile Information (Mature)

Post by Ax L. Rose » Sat Oct 21, 2017

SEMBLANCE: AFFINITY

Affinity is commonly defined as "a spontaneous or natural liking or sympathy for someone or something." Ax's semblance absolutely generates an affinity, but it also generates many other things as well. For the purposes of outlining the functions of this semblance and improving the clarity of how it functions, I am dividing up the ways it works into a few different categories. This SPECIFICALLY documents the emotional functions and does not cover the interaction Affinity has with Dust, as by comparison that's extremely simple.

General:

"Affinity" as a semblance manifests as a constantly active form of 'emotional telepathy'. Ax simultaneously feels the emotions of others around her while also projecting her emotions and making it possible for others to feel her emotions or at the very least experience an 'awareness' of her emotions. Ax has rather minimal control over her semblance - with sufficient focus she can either selectively mute the emotions she projects (making her emotions less obtrusive and less likely to affect others) or selectively mute the emotions she feels from others. This 'muting' of emotions is less like actually disabling her senses and is more comparable to, say, putting in earplugs: you can still hear things, but it is much quieter and generally you experience sounds with a significantly decreased level of clarity. In time, Ax's semblance will theoretically grant her an ability to effectively control her emotions.

Sensing/Feeling:

Ax does not usually just experience an awareness of emotion; she feels the emotions others feel as though those emotions are her own. It can take effort and focus to distinguish between her emotions and foreign ones from others, making Ax's semblance sometimes very frustrating and difficult for her to manage.

Ax's interpretations of emotions as she feels them are abstract and heavily colored by her own experiences. As she feels certain foreign emotions her mind will passively pull up memories from her own experiences in an effort to ascribe meaning to them. Sometimes this can be extremely disorienting or even misleading unless Ax factors in situational context. Factors such as body language, tone, and other things can be used to deduce the meaning of emotions she senses with better accuracy. Ax's semblance never guarantees perfect clarity or comprehension of what she feels from others; it is completely her responsibility to determine meaning if she wishes to understand. This forces Ax to be observant and alert in order to interpret what she feels.

Ax is able to 'disconnect' and recognize emotions as not originating from her own heart and mind, but it is not an effortless exercise. As time passes she is constantly working on and developing this skill. If she is able to do this, she is effectively able to make it so it is less like she is feeling the emotion and more like she is just experiencing an awareness of it.

Ax's ability to sense emotions is affected by a number of things.

-Quantity. A lone individual is easier for Ax to precisely feel emotions from. As a group forms, emotions muddle together and start to make less sense - think of a crowd of people talking. The more there are, the harder it is to tell who is saying what. If a group of people share a cause or emotional state, it will feel augmented and more vibrant (like at a concert - see Resonance below). If a group is widely diverse in their emotional state (a busy intersection in town) then it is a completely muddled mess that makes it so Ax can't really sense anything. She will even struggle to really process her own feelings and make sense of them at times if she's in a diverse enough group.

-Intensity. For Ax, the intensity of an emotion felt is like the volume. The deeper the emotion, the harder it is for her to ignore and the more likely it is for her to respond to the feeling as though it were her own. Feelings like boredom or calm always lack intensity and subsequently cannot affect Ax's emotional state; she will often simply not detect true calm at all, as 'passionate calm' is a contradiction. In fact, states of calmness are almost indistinguishable from a lack of emotion to her. Sometimes this is not a good correlation.

-Simplicity. Not all emotions are easily identified because they are derived from a mix of conflicting emotions. These shades of complex ambivalence can be much harder for Ax to make sense of and are generally the most 'dangerous' of the emotions she can experience: these conflicting emotions can still be very intense but their complexity makes it harder to ascribe context to them. Similar shades of ambivalence are easily mixed up and misinterpreted. This is very hard for me to convey in writing.

-Proximity/Direction. Ax's ability to detect proximity is, as above, probably best compared to sound. A lone, far away sound can be easily heard. A lone, far away feeling in a lonely place can be easily felt. A far away voice becomes indistinguishable when there is any ambience, however. Likewise, Ax's ability to detect emotion at a distance is heavily affected by her surroundings. Her ability to ascertain direction, however, is much worse than sound. She can get a very vague idea of the direction of an emotion, but usually the most she can do is approximate which person is feeling what in a small group with a decent degree of accuracy. Larger groups compromise this and if she's not moving and gauging a change in intensity she might not be able to tell what direction a person is from emotional senses alone.

-Aura Depletion. As long as Ax's aura is intact, her ability to detect emotion is unaffected. However, the moment her aura collapses from stress or injury, she loses all ability to detect emotion completely. She is left only with her own feelings until she is able to replenish her aura either with time or rest. Voluntarily lowering her aura does not affect her ability to sense emotions at all.


Projecting:

The emotions that others detect from Ax are inherently more random in their effects. For the purposes of maintaining a pleasant experience for other writers, the full effects of Ax's emotional projections are open to interpretation on a minor level. By default, Ax's projected emotions emanate out to a short distance, but can be felt by a larger group of people or a further away individual if her emotion is more intense.

The intensity of Ax's emotions, however, does not impact the likelihood that a person will mix up their emotions with hers. There is, in fact, no guarantee whatsoever that another person will ever feel what Ax feels. It is completely variable on the individual in question experiencing the projection. A person will experience one of two things if they are experiencing Ax's emotional projections; either the person will feel the emotion and be able to react accordingly, or they will only experience an awareness of what Ax feels. No character is ever obligated to have their mentality or emotions altered or compromised in any way by Ax's semblance. Period. You, as the writer, can decide how your character reacts. You can even have it be on a case-by-case basis. The full complex workings of Ax's semblance are not something that can be fully measured or studied. The semblance is a product of aura, and aura is a mysterious projection of the soul and self.

In summary: You decide how your character reacts to Ax's projections. No character will never be forced to feel or behave in a certain way by Ax's semblance. You can choose to have your character be affected, but it's up to you.

If you decide that you want Ax's semblance to affect your character, it may do things like cause your character to conjure memories to 'justify' the emotion they feel. If that happens, they may not realize that Ax is the reason they feel what they feel. Or maybe they will. It's up to you.


Resonance:

The most dangerous (and awesome) thing about Ax's semblance is the capacity for resonance to occur. There is no mechanic in place with Ax's semblance that prevents her from feeling/reacting to emotions that she makes others feel. In that sense, emotions she feels have the capacity to bounce between her and another person like a mirror. When this happens the emotion will gradually become more intense as time passes, causing a sort of 'feedback loop'. The feedback loop will make the emotion feel more intense and harder to think over the longer it grows. This applies to positive and negative emotions alike. Resonance is a huge draw to some personalities - passion, cheer, and other positive emotions can grow to an extreme and almost addicting scale when resonance occurs (and Ax has, in fact, found herself addicted to resonance). It can also be a massive problem - anxiety, fear, uncertainty, or anger when bouncing between two people can cause things to escalate very, very badly, resulting in panic attacks, violence, or fear of one another. That said, there are a few things that must be stated about resonance;

1. Resonance requires Ax and another person/group to be experiencing the same emotion as her.
2. Resonance cannot happen if the person Ax is interacting with is only experiencing 'an awareness' of what she feels.
3. Resonance can be stopped with conscious thought exercises. Ax takes it upon herself, usually, to try and 'disconnect' from others to prevent negative resonance.
4. Resonance can fail for any reason if a person doesn't want to feel it. The minds of others have a natural 'defense' to Ax's semblance that prevents resonance from being too invasive. In other words, you, as a writer, can simply No-Sell Resonance for any reason you like. Ax's semblance does not exist to strip control away from other writers.

Misconceptions/Things Affinity DOESN'T Do:

Ax's semblance poses unique roleplay related challenges. There are a few things that I feel a need to stress about this semblance to anyone uncertain about its limitations or how to acknowledge/react to Ax's semblance in RP. I also want to make it clear that Affinity does not exist to grant any unfair advantages - it exists to make it more interesting for people to form interpersonal bonds with Ax as a character.

Ax cannot use her semblance to communicate via thoughts nor "read" them. Ax can't visualize the workings of your character's mind. She cannot communicate with anyone telepathically, nor can anyone communicate telepathically with her (unless that's their semblance). Her semblance imparts no ability to interpret or project complex ideas, language, or ANYTHING that is controlled by the conscious mind.

Ax cannot force you to feel any emotion. See the notes on projecting above, as well as resonance.

Ax cannot control what emotions she projects. She projects what she feels. Nothing more, nothing less. She can't make you feel something she's not feeling. She can't 'trick' you and "lie" with her semblance. She can control how prominent the projection is, but not on a consistent basis.

Your character cannot control what Ax senses. I know, this sounds bad, but hear me out. Ax's ability to interpret emotions is extremely context sensitive and overwhelmingly imprecise. She's not a master detective: just because she detects an emotion your character feels does not mean she's going to be able to understand why they feel what they feel. So it's okay if she senses your character's emotions. If you're ever worried about the potential for this semblance to cause a problem in roleplay, please, PLEASE don't hesitate to let me know. I will happily find a way to keep problems from happening. Again, this semblance doesn't exist to grant Ax any unfair advantages or a way to 'control' people. It exists to add a neat, unique dimension to interpersonal interactions.

Your character can control their actions, but they cannot always control how they feel. Disclaimer: your mileage may vary and I might be wrong, but generally speaking people don't control their feelings. You can choose how you react to what you feel, but you feel what you feel. People might have some ability to control what they feel via focusing on certain memories or through meditation/other things. Playing your character like their emotions are something they can block or perfectly control, however, negates the entire point of Ax's semblance. I'm okay with your character being disciplined enough to control their emotions to an extent, but it kinda sucks if Ax's semblance gets totally walled. I have no tolerance for writers using conveyance of emotion via narration in an effort to manipulate Ax as a character. If you are worried this may happen, tell me. Likewise, if I am concerned it may be happening, you can expect me to say so.

I'm willing to work with you. If you have questions or concerns in an RP with me, let me know. I don't want Affinity to be difficult to work with. I want it to be fun. If it's becoming an obstacle, I will find a way to fix the problem. If it's not fun, I'll find a way to make it less of a factor. That's a promise.

Evolution:

Semblances in RWBY sometimes evolve or take on new characteristics over time. In Ax's case, she has discovered her aura has combat applications; when she experiences particularly vibrant emotion, it can affect the productivity of dust she manipulates with her aura. In short: dust effects are enhanced by experiencing particularly strong, non complex emotions (negative or positive, NOT both). Ax's ability to directly manipulate her dust is linked to using emotions she experiences, so any exercise or action Ax makes that can improve her mental/emotional focus will thereby grant intuitive precision to the ways she manipulates it, both offensively and defensively.

Over time, Ax will gradually improve in her ability to 'resist' the way other people's emotions affect her. She may also learn to better and more consistently 'mute' her projections and what she senses. With this heightened control of emotion will come better control and efficiency of Ax's dust use.
Last edited by Ax L. Rose on Wed Apr 11, 2018, edited 15 times in total.
Idle (The Right Way Around) - / Combat (Second Chance) - / Main (Kill the Lights) -
I'm gonna live, I'm gonna fly;
I'm gonna fail, I'm gonna die.



User avatar
Ax L. Rose
4th Semester
Posts: 721
Joined: Sun Jun 04, 2017
Gender: Female
Race: Faunus
Weapon: Electra Heart
Semblance: Affinity

Re: Ax L. Rose - Additional Profile Information

Post by Ax L. Rose » Mon Nov 13, 2017

As indicated in Ax's backstory, she was once a successful musician in Atlas. As Ax's writer I myself am not a musician nor do I think my style of poetry is suitable for Ax's personality. For that reason, I tend to use real world music references for things Ax plays. A great deal of songs Ax plays now are covers, but I do claim a few as 'originals'. I usually try to indicate in the post a song appears whether or not Ax is playing an original or a cover. Very recently I decided to start keeping track of the songs Ax has played and whether or not they are original or covers.

VOCAL REFERENCES

Ax's voice playby for her speaking voice is Kenda "Twisted" Legaspi of the band "The Creepshows". You can hear what Ax's speaking voice sounds like by clicking the link here.

You can hear what Ax's general singing voice is like by clicking the link here.

It's worth noting that Ax's singing voice is represented in posts in a slightly more abstract manner, as she has a wide vocal range and changes up her style depending on the song she's playing. Ax defaults to a low tone of speaking in most cases but can hit even very high notes if she wishes thanks to her background in singing and her extensive time spent with a vocal coach.

MUSICAL REFERENCES

Coming soon.
Last edited by Ax L. Rose on Wed Apr 11, 2018, edited 14 times in total.
Idle (The Right Way Around) - / Combat (Second Chance) - / Main (Kill the Lights) -
I'm gonna live, I'm gonna fly;
I'm gonna fail, I'm gonna die.



User avatar
Ax L. Rose
4th Semester
Posts: 721
Joined: Sun Jun 04, 2017
Gender: Female
Race: Faunus
Weapon: Electra Heart
Semblance: Affinity

Re: Ax L. Rose - Additional Profile Information

Post by Ax L. Rose » Thu Nov 16, 2017

RELATIONSHIPS

Ax has met quite a few people during her time in Vale. Listed here are some of the most notable personalities she's met during her time in Vale. This list is non-exhaustive and only includes some of significant people she's met so far.

Ax tends to associate people to music. The exact song she associates with a person can change over time, depending on the nature of their bond, recent events, and changes in her listening habits. These, too, are included.



Cassandra Lavay: Former Mentor. Ax's first impression of Cassandra came from a dramatic show of force in an early combat assignment. Ax was stunned with the efficiency and power that the huntress displayed in dispatching even large and dangerous-looking Grimm. She later on reached out to Cassandra in hopes of seeking additional help and mentorship from an active huntress. Initially it seemed that Ax's choice of a mentor was made very wisely, though a complication arose in the form of a terrible crush that the bird faunus developed on her mentor. Sadly, this eventually culminated in some very serious and dire complications in their relationship. Ever since, Ax's ability to trust her former mentor is fundamentally broken for reasons she dares not explain to anyone.

Ivory Lavay: Friend. Ivory and Ax had a very awkward first impression. After an initial meeting that nearly resulted in violence, the pair later on tried to start over with a little prompting from Cassandra Lavay. Thankfully the second meeting went much better, and Ax feels that she can consider the youngest Lavay to be a friend, albeit one she's still getting to know. Ax has started to become rather protective of the girl since they patched things up.

Nym Magenta: Friend. Ax and Nym had what probably should have been a bad initial meeting on a rainy day - Nym was stumbled upon by the former while trying to actively avoid others, and served as the lone witness to a blunder that resulted in Ax dropping her guitar case in the mud. Somehow, the two managed to overcome the initial hurdle. After hanging out in the rain and bonding over shared interests in music and some similar background traits, Ax declared them 'scar buddies'. Since then they've started to hang out regularly, and Ax considers Nym one of her closest friends. There are a few factors holding them back from being closer: Ax perceives Nym as a person that lacks self-respect, and she judges this quietly, albeit harshly. Nym's unexplained downturns in mood are also contagious to the bird faunus, who finds herself stressed in Nym's company due to how unpredictable these downturns are. Despite these hurdles, Ax feels protective over Nym and would rather they stay friends instead of allowing the little things to interfere with their friendship. This is easier said than done, as somehow the pair have managed to repeatedly have issues and feuds that have called their ongoing friendship into question.

Maria Ravenheart: Friend. Ax met Maria in passing in a social happening with a handful of other students, but they didn't start meaningfully interacting until later after a chance meeting at a club. Hijinks ensued as Ax ended up getting in a scuffle that Maria ended up having to help bail Ax out of. Since then, Ax has made an effort to get closer to the girl to show appreciation for her help, which ultimately has led to Ax agreeing to take Maria on a long trip out into the countryside of Vale to visit her home. Ax is still figuring out why she went out of her way to help the girl this much.

Calli Cirrus: Friend/Crush. Ax learned of Calli first through reputation, but the things she saw in vids couldn't have prepared her for the intense attraction and resonance that ensued upon her first meeting with the stormstress. Calli struck Ax as beautiful, poetically and theatrically inclined, and self-conscious in a way that reminded Ax a lot of herself. The intense fascination from their meeting led to the first kiss Ax has had since she left Atlas. Their efforts to get to know each other in the aftermath have been a bit like a rollercoaster with ups and downs ever since - much like the intensity of a rollercoaster, however, there has been an thrill to the formation of their bond that is practically unrivaled. There's a part of Ax that is reluctant to admit the growing fondness she has for Calli, but the more superficial facets of her attraction couldn't be masked even if Ax tried. While some complicating factors have come up that are not wholly resolved, the pair have grown close enough where Ax has allowed herself to be affectionate beyond just the first kiss. Time will tell if they are actually able to be anything other than friends.

Psitti Rouge: Enemy. Ax's first impression of Psitti came entirely secondhand from her best friend, Nym. Ax's first assumption was that Nym had a starstruck, naive, and somewhat presumptuous girl following her around because Nym had the decency to apologize after a very nasty first meeting. When the two met, it was in Ax's dorm after Psitti unexpectedly showed up after hearing Nym singing from the halls; Ax quickly realized that her initial, secondhand impression wasn't far off. Psitti was not only a lovesick bird, she also struck Ax as obsessive to an unhealthy degree, as Psitti seemed to forget Ax was even there while trying to impress Nym. Not much time passed before a confrontation ensued. Psitti, unprepared for the intensity of Ax's moods and her semblance, stumbled upon all the wrong answers to Ax's questions, leading Ax to write her off as a dishonest person too stuck on Nym to be worth her attention. Unfortunately, in the process, Ax's emotions got the better of her and she wrote off Nym as well. While Ax does not hold Psitti personally accountable for the issues that have arisen between her and her best friend, Ax has developed the impression that Psitti is an unhealthy, obsessive influence on Nym in part to things Nym has told her and in part due to the emotional impressions she got upon meeting her. Ax also does not appreciate anyone stepping into her room and trying to show her up.

Taupe Rhael: Enemy. Ax first learned of Taupe as Calli's girlfriend, only she didn't learn of this until the final tail-end of their relationship whereupon an unspoken collapse was already occurring. Ax initially had only a superficial interest in this woman that was mostly born out of curiosity about Calli. This changed when Calli tearfully confessed to Ax that Taupe had physically assaulted her in their last interaction. Furious, Ax took the first opportunity she got to give Taupe a very thorough tongue-lashing as well as a warning: if Taupe ever makes a move on Calli again for any reason other than to apologize, there will be hell to pay.

Aurora Aster: Enemy. Ax crossed paths with a thief in the Industrial District of Vale that stole an expensive and valuable component needed to restore her weapon to full functionality after a maintenance issue compromised the potency of its dust-derived attacks. Said thief successfully pick-pocketed the part - Ax realized what was happening just a bit too late to prevent it. She failed to catch the thief, and they ultimately escaped. Flash forward several months, however, and Ax found herself sharing a class with said thief - an advanced dust class, no less. Ax is currently playing her cards very close to her chest - it's not enough to strike out suddenly and heatedly. Ax intends to prove that Aurora could not have possibly ended up with a worse enemy.

Amy Starr (?): Rival? Ax seems to have a strange grudge against this popular pop idol from Atlas that happens to be attending Beacon Academy... even though the two have never met in person and Amy Starr literally does not even know who Ax is. People close to Ax seem to know better than to bring her up, as doing so can provoke an inexplicable and intense rant.


NPCs

Alex Rose: Father. Ax's father, Alex Rose, may be the one person that Ax hates more than anyone else. There is no other word for it - there is too much passion and strange, twisted care for him to be indifferent or passive about him. Alex Rose took her in to honor the final request of his paramour, but given that he was not ready to be a father nor did he want to risk his career by acknowledging his faunus daughter in the public eye, his method of 'outsourcing' his parental responsibilities contributed to Ax's childhood being one filled with neglect up until the point when he realized he could use her to benefit his career via the formation of 'The Baby Blues'. When things fell apart, he grew distant once again. Now in his middle-age years, his priorities have started to change, and he has grown capable of seeing how he has gone wrong with his daughter. Unfortunately, his years of neglect have left him with no understanding or knowledge of how to form a bond with the daughter he neglected and who subsequently despises him. Thus far his attempts to make things right with Ax have born no fruit, and it is likely only a matter of time before he accepts defeat and stops trying.

Anna Aequora: Ex-girlfriend. Ax's transition from private education by tutors to a traditional classroom setting was full of problems, and the faunus girl had severe difficulties adapting. Somehow she ended up falling into a strange crowd and attracted the attention of a spoiled and influential girl by the name of Anna Aequora. Anna was a severely bad influence on Ax; she helped Ax acquire a fake ID at a young age, took her places she should not have gone, and encouraged her to get involved with activities she should not have gotten involved with. Ax's history with Anna is so sordid, in fact, that it has been deliberately omitted from the backstory section of this profile. Ax abruptly cut all contact with Anna in the act of departing for Vale for reasons she has not elaborated on to anyone. Anna was also Ax's first girlfriend, and given Anna's sometimes borderline sociopathic qualities, this resulted in further warping Ax's ability to feel comfortable with any degree of intimacy with others.

Jinhai: Former combat instructor/tutor. A middle-aged veteran huntsman that graduated from Beacon Academy years ago. At the height of his career he was most active in the Mistral region of the world, but has done work all throughout Remnant. Approaching the twilight of his career he began work as a private martial arts/combat instructor. Jinhai believed he would be more useful assisting prospective future soldiers, huntsmen, and huntresses that lacked the means to join a combat school due to location or lack of privilege rather than seeking out a position as a standard combat teacher. When his career started to struggle, he begrudgingly accepted an offer by a wealthy individual from Atlas to instill some discipline and teach self-defense to his daughter; said man was Alex Rose, and said daughter was none other than Ax. While Jinhai and Ax do not have an emotionally close bond, he has taught Ax almost everything she knew about fighting and dust as she went into Beacon's entrance exam. She sees him as a slightly more stable father figure than her true father.

Violet: Ex-girlfriend. Violet was the last of Ax's many 'conquests' during the final year Ax lived in Atlas. Under Anna Aequora's influence, Ax had taken to toying with hearts and the emotions of others for the thrill and the pleasure of it. Ax has never spoken about Violet to others since she left Atlas with the exception of a therapist. It would seem that Violet was the turning point in Ax's less pleasant days as a seducer and heartbreaker; since they broke up, Ax has sworn off dating and relationships entirely, and she believes she cannot be trusted with anyone else's heart. Ax is no longer in contact with Violet, and tends to speak of the girl as though she is no longer alive.
Last edited by Ax L. Rose on Wed Apr 11, 2018, edited 27 times in total.
Idle (The Right Way Around) - / Combat (Second Chance) - / Main (Kill the Lights) -
I'm gonna live, I'm gonna fly;
I'm gonna fail, I'm gonna die.



User avatar
Ax L. Rose
4th Semester
Posts: 721
Joined: Sun Jun 04, 2017
Gender: Female
Race: Faunus
Weapon: Electra Heart
Semblance: Affinity

Re: Ax L. Rose - Additional Profile Information

Post by Ax L. Rose » Mon Dec 18, 2017

THREAD HIGHLIGHTS

If you're this far, you've probably read most of the information about Ax L. Rose. That said, it's one thing to talk about what a person is like... it's another to get to see for yourself. Here are a selection of a few of my favorite threads I've done with Ax. Most of Ax's threads are tagged [Mature] for a reason, with themes explored such as self-harm and recurring foul language and occasionally racy (but not overtly sexually explicit) dialogue.



Asclepias (Ongoing): Featuring Violet Roquemore and a wide cast of other students. Ax signed up for a course: 'A Lesson in Strength'... without reading all of the course information first. Hilarity ensues.

Electrified and Imploding (Ongoing): Featuring Calli Cirrus. On a quiet night, Ax hears a sound against her window. Instead of a bird, she finds a Calli Cirrus. After letting the poor, distressed stormstress inside, Ax finds herself doing everything she knows to do in an effort to try and comfort and help her friend... while not overstepping and turning affirmation into some sort of sordid attempt at seduction. Can Ax respect the needs of her friend, and put them before herself? Her sanity sort of depends on it, and also depends a bit on Calli as well it turns out.

[Story] This Was A Long Time Coming (Ongoing): Featuring Zaza Kuroda. What Ax believed was a random chance to catch up with an old friend ended up being the beginnings of a day in which she got tangled up in a harrowing matter concerning White Fang activity at the port of Vale. Lacking much understanding as to what's going on, she does the only thing that makes sense to her... she helps her ex-White Fang friend kick some terrorist ass.

Gospel for the Vagabonds (Complete): Featuring Nym Magenta and Psitti Rouge. Ax sets aside her night to finalize the recording for a project she'd been working on for her best friend, only for an unexpected guest to show up and begin fawning over said friend. After a little effort in getting along with their stranger is invested (to no avail, it seems, in Ax's eyes), Ax's patience begins to run very, very thin.

Why Can't We Be Friends? (Complete): Featuring Ivory Lavay. An effort to patch things up after this first meeting leads to a long but rather interesting discussion in which Ax finds herself learning all sorts of fun things about her comparatively introverted and uncertain new friend. Sympathetic to Ivory's plights, Ax finds herself attempting to shed light on a variety of difficult interpersonal subjects and offer guidance to her newest friend.

Nights In (Complete): Featuring Taupe Rhael. Ax heads to one of the dorms common rooms to make some hot chocolate, only to find a cute blonde girl gaming who happens to be in a bad mood. Said girl... just so happens to be Taupe - Calli's ex who attempted to punch the stormstress repeatedly. Needless to say, as soon as Ax finds out, she can't really just leave the situation alone. Some things have to be expressed, and some understandings must be reached.

The Next Steps (Complete): Featuring Cassandra Lavay. Ax is invited to the home of her respected extracurricular combat mentor. Ax's... interests in her mentor, however, do not go unnoticed. A moment of weakness and a few specks of bad judgment later, and Ax finds herself regressing to old habits and remembering a terrible event from the past that leaves her shaking and lost, unsure if she can continue to burden the woman that has been so instrumental in the improvements Ax has made in the past months. As soon as a light appears at the end of the tunnel, it spirals into darkness.

Cold Front Convergence (Complete): Featuring Calli Cirrus and Nym Magenta. Ax's initial meeting with Calli Cirrus, despite being unusual, seemed to end decently well. The two agree to meet soon after, but Ax can't help but overthink the sudden magnetic pull between herself and the stormstress... so naturally, she panics and brings one of her best friends: Nym. This immediately and horrifically backfires, and Ax finds herself struggling to keep up as Nym and Calli seem to take an interest in one another that leaves Ax craving a chance to fill her lungs with smoke and walk away without a word.

Bad Choices (Complete): Featuring Aurora Aster. Ax's adventures in Industrial district result in her crossing paths with a clever and quick-witted pickpocket that happens to see her as the perfect target. Hilarity ensues. This one is one of my absolute favorites.

Thawing Out (Complete): Featuring Cassandra Lavay. Ax reaches out in hopes of acquiring an older and more experienced mentor that can help her stand out amongst the rest of Beacon's formidable student body, but soon enough her mind starts wandering to what other things she and the graduated huntress could do for one another, with some of these thoughts being more appropriate and realistic than others. Soon enough, however, a single half-spoken name acts as a trigger for a serious breakdown that Ax isn't sure she's equipped to help with, leaving her feeling like a person being pulled into the water by a drowning soul she's trying to save.

Cloudy With A Chance of Thunder (Complete): Featuring Calli Cirrus. Ax heads off to a sparring arena to bask in the acoustics and practice a little dust manipulation, but attracts a curious passerby. Before Ax knows it, she's face to face with a woman with eyes like smoke, a heart like a tempest, and a way with words that draws Ax in alarmingly fast. It's all Ax can do to try and keep up and avoid being swept away in a current she knows good and well she's not ready for.

Through The Darkened Hours (Complete): Featuring Nym Magenta. After the last awkward meetup between Nym and Ax, the pair find one another in the place where they first met. A long talk ensues that goes over a variety of... interesting subjects. Ax realizes that maybe Nym is a better friend than she originally gave her credit for.

Out of the Comfort Zone (Complete): Featuring Maria Ravenheart. A normal night on the town gets a little interesting for Ax when she happens upon a familiar redhead... but the interesting bit initially has less to do with the redhead in question and more to do with the fact that Ax breaks a man's nose casually on her way toward visiting her, prompting a very big ordeal that ends in Ax being permanently banned from said club and that puts her at risk of suspension or expulsion from Beacon Academy. Hilarity and a bit of violence ensued, culminating in Ax discovering a growing fascination with the new friend she made.

An Unwilling Tutor (Complete): Featuring Ivory Lavay. Ax has an unexpected and unwelcome visitor as a result of her decision to neglect her studies. Drama ensues, and Ax finds herself showing just how difficult she can truly be to deal with, much less befriend.

Workout Partner (Discontinued): Featuring Braun Celeste. A rain check involving some shared time training at the gym is finally cashed in, and Ax finds herself spending a chunk of the day with a handsome, stoic student that might enjoy her company as much as she enjoys checking him out.
Last edited by Ax L. Rose on Wed Apr 11, 2018, edited 10 times in total.
Idle (The Right Way Around) - / Combat (Second Chance) - / Main (Kill the Lights) -
I'm gonna live, I'm gonna fly;
I'm gonna fail, I'm gonna die.



User avatar
Ax L. Rose
4th Semester
Posts: 721
Joined: Sun Jun 04, 2017
Gender: Female
Race: Faunus
Weapon: Electra Heart
Semblance: Affinity

Re: Ax L. Rose - Additional Profile Information

Post by Ax L. Rose » Mon Dec 18, 2017

This area is an on-hand reference for Ax's combat stats. They are available here for reference for event coordinators and curious persons as well as for my own use in combat.

Attribute Gains

SKILL TESTING (IN PROGRESS)
+1 temporary skill slot
_________________________________________________
Semester Up (1 -> 2) - +1 all stats except range
Points Assigned: +4 Dust, +1 Accuracy, +1 Speed, +1 Defense
HP Change: 105 + 45 (2 Def, 1 Aura) = 150
_________________________________________________
Semester Up (2 -> 3) - +1 all stats except range
Points Assigned: +4 Dust, +1 Accuracy, +1 Speed, +1 Defense
HP Change: 150 + 45 (2 Def, 1 Aura) = 195
_________________________________________________
Semester Up (3 -> 4) - +1 all stats except range
Points Assigned: +5 Dust, +1 Aura, +1 Range
HP Change: 195 + 35 (1 Def, 2 Aura) = 225

Stat Block

Ax L. Rose - Enters at [Range Goes Here]
Mle - 7 (35 DMG)
Rng- 1 (3-5 DMG)
Def - 9 (36/36 BLOCK) / Endure; 14 (56/56 BLOCK)
Acc - 9
Spd - 9 (9/9 EVASION) / Endure; 14
Aur - 5 (5/5 Aura Pool)
Dst - 20 (20/20 Dust Pool, 80 DMG)
Hp - 225/225

Semblance Enhancements

1. Black Betty (Dust Infusion) can target the self, or an ally.
2. Juke Box Hero (Endure) buffs Ax based on her DUST instead of her AURA.
3: Rock You Like a Hurricane (AOE) deals damage based on Ax's DUST (in place of RANGE).

Skills

Stars of Orion ***
[Elemental Casting (Shock, Metal, Burn) - Consumes 1 dust per element used]
Ax makes a DUST attack that is modified by one or more of the following elemental effects, paying 1 from her dust pool for each effect she uses.

Shock: -1 damage multiplier. Converts to pierce damage.
Metal: -1 damage multiplier. Deals 1.5x damage to HP, range is extended.
Burn: On HP damage, Attack deals Ax's DUST (20) in direct HP damage and halves healing the target receives for one turn.

NOTE: This skill replaced Ax's Movement Skill skill (below) on 3/23/2018. Ax cannot use it in any combat threads that started before that date.

Ride the Lightning ***
[Movement - Consumes 1 Dust]
Ax sacrifices one of her four attacks to move as part of her turn. NOTE: This skill was replaced on 3/23/2018. Ax cannot use it in any combat threads that have started since that date.

Thunderstruck
[Empower - Consumes 1 Dust]
For one turn, Ax's DUST damage per multiplier and ACCURACY with her dust attacks are boosted by ½ of their respective values, rounded up.

ACCURACY GAIN: +5
BONUS DUST DAMAGE: +40

Black Betty
[Enhanced Dust Infusion (Melee) - Consumes 2 Dust]
For one turn, Ax may add her DUST (20) and an additional +1 damage multiplier to her melee attacks.
Enhancement: Ax can grant this buff to an ally until the end of their next turn rather than using it on herself, if she so chooses.

DAMAGE DEALT: 162

Painkiller
[Self-Healing - Consumes 1 Aura]
Ax HEALS +125 HP. [DUST (20) stat + her AURA (5) stat x5] but cannot attack this turn. If Juke Box Hero (Endure) is active, Ax instead HEALS +100 HP (Aura is considered 0).

Juke Box Hero
[Enhanced Endure - STANCE - Consumes 2 Aura]
Ax assumes a stance that adds 1/4 of Ax's DUST (5) to her DEFENSE and SPEED stats while this stance is active. Ax's AURA is treated as though it is a 0 for the purpose of all skill calculations and anything that debuffs Ax's AURA will instead debuff both her SPEED and her DEFENSE while this stance is active. This stance can be canceled for free.
Enhancement: 1/4th of Ax's DUST (5) is used in place of AURA for determining the positive effects of this skill.

Dr. Feelgood
[Healing - Consumes 1 Dust]
Ax HEALS an ally for +125 HP at the cost of one of her 4 attacks this turn. [DUST (20) stat + her AURA (5) stat x5]. If Juke Box Hero (Endure) is active, Ax instead HEALS an ally for +100 HP (Aura is considered 0).

Wonderwall
[Shell - Consumes 2 Dust]
Ax spends her attacks this turn to gain a barrier that gives her temporary BLOCK equal to her DUST (20) stat x15. This block protects her from status effects and deals her DUST (20) in backlash damage to anyone attacking her with melee attacks as long as the barrier is intact. Ax can't dodge or gain dodge while this effect is active. This can be activated in the reaction phase, and can be dismissed for free to regain dodge abilities.

BONUS BLOCK - +300
DAMAGE ON HIT - 20

Paralyzer ***
[Damage Over Time - Consumes 1 Dust]
For one turn, Ax inflicts a condition that deals her DUST in pierce damage every enemy turn for 3 turns with her attacks that deal damage to the opponent's BLOCK or HP. NOTE: This skill replaced Ax's Embolden skill (below) on 3/18/2018. Ax cannot use it in any combat threads that started before that date.

Demon Speeding ***
[Embolden - Consumes 1 Dust]
Ax is able to add her DUST (20) to an ally's SPEED as a buff until the end of that ally’s next turn. This skill may be used during the Reaction Phase. NOTE: This skill was replaced on 3/18/2018. Ax cannot use it in any combat threads that have started since that date.

Rock You Like A Hurricane
[Enhanced Area of Effect (Ranged) - Consumes 1 Dust]

Ax uses all her attacks on her turn to strike all targets within long range or closer with a Ranged attacks that pierces block at 1/2 damage. This attack breaks stealth.
Enhancement: Ax may use her DUST (20) to determine damage dealt with this move in place of her RANGE (1) stat.

ATTACK DAMAGE: 45 pierce

Gravity's Union (TEST SKILL - Occupies a temporary skill slot)

[Magus - STANCE - Consumes 1 Dust]
Ax assumes a stance that grants her bonus MELEE damage per multiplier equal to ½ her dust stat rounded up (10). While in this stance DUST only grants halved bonuses to other skills used.

MELEE BONUS DAMAGE: +50

NOTE: Some skills were changed on 03/18/2018 and 03/23/2018 with professor approval. Please PM me if you have questions or concerns.
Idle (The Right Way Around) - / Combat (Second Chance) - / Main (Kill the Lights) -
I'm gonna live, I'm gonna fly;
I'm gonna fail, I'm gonna die.



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